Scott began his career in Los Angeles, CA just after graduating college, working at Digital Domain as a Technical Services Coordinator on such films as X-Men, The Grinch Who Stole Christmas, Red Planet, and over half a dozen commercials for Sony, Mars, Inc., American Express, & other companies. After leaving Digital Domain, he left Los Angeles and moved to Phoenix, AZ where he started working at Rainbow Studios/THQ (an animation & video game studio). He began working as a 3D Modeler/Animator in their animation division. Continuing with Rainbow Studios/THQ’s video game division, he went on expanding his career as an 3D Modeler, Animator, Texture Artist, Lead Artist, Senior Artist, and Maquette Sculptor working on a variety titles including as ATV Offroad Fury, Star Wars: Racer Revenge, Mat Hoffman's Pro BMX 2, MX Unleashed, MX vs. ATV Unleashed, MX vs. ATV Untamed, Cars Mater-National, & Chasers (Prototype Project) for Sony, Lucas Arts, Activision, THQ, & Disney/Pixar. While in Phoenix, Scott also taught both 3D modeling and Animation courses at The Art Institute of Phoenix. He also helped develop the curriculum for the Game Art & Design program utilizing his professional experience. After nearly 9 years with Rainbow Studios/THQ he was part of a companywide layoff. This created a career changing move which lead him to start his own company, Whitworth Sculpture Studio, in which he decided to pursue a career in sculpting. Scott has sculpted a variety of pieces for Hasbro/Wizards of the Coast, THQ/Rainbow Studios, as well as many other professional and personal commissions.